Monday 10 October 2016

List of Prior Races Part 1.


Here, as promised, is a list of the Races from the 2nd World, 4th Island:

I'm going to randomly pick several, I doubt you'd want to be overwhelmed with a complete list all at once.


The Hardhuc'e: Gargoyles, Smart yet Ruthless. Started in a valley between The Forests and the Hills, with a large river flowing South.
The Hardhuce are an Aggressive race, expansionist and treat non-flyers as lower caste and therefore lesser existance.

The Quartox: Crystilline Humanoids, Talented yet Frugal. Started Deep in the Mountain Valleys, They like to sit and think.

 The Verdemati: A Goblin Race, Started mid forest, between some trees and some rocky Trees. A Hardy bunch, they like to explore and discover and take.

The Letai: Clever and Stalwart, Lord Korol of the Volyer Tribe is in charge of the Letai, a Bird-man race.

The PodZemel: Dwarves of the Burning Heart, They Worship their God(ess?) and are quite Skills in their Labours, They seek to build a great Home in this new world.

The Ultharians, Bipedal Cats, Ruled by King G'Reyfurr of the Lunaskeia, They are careful with their trades yet free with their love making, as a result, their population growth is a little problem.

As it stands, 10 turns into the game, the Hardhuce and the Quartox were playing the long game, devoting their turns to technology, The Verdemati seem to be expansive, the Letai were cautious, while the Podzemel and the Ultharians were growing and exploring.

Theres not much to say more than that. I liked that the players were being very creative in their race choices, their starting traits and their names, This is what the game was all about, creative people, creating interesting places that can one day be visited by other places..

Already I'm keen to see what kind of kingdom the Ultharians and the Quartox are going to build.

The Hardhuce and the Letai can fly, but they does give them a weight & strength disadvantage, will they survive the long game.

and we always like some classic Goblins and Dwarves in our Fantasy Adventures, so I'm glad many players took their second race as something that is a nice stock standard for a fantasy like world.. though, these goblins do seem to be more tinkerers and less raider/snatchers.

Saturday 1 October 2016

Pre Blog World Notes

Greetings and Salutations,

This Blog is a Cronicle of Events that have taken place in the Third World set in the Dungeonworld (tm1994) game created by Bannister Nicholas, under the ownership of Escape From Reality Games, or EFRGames for short.

The World was pre-created as a massive multiplayer roleplay game, 'Fantasy Kingdoms', which is a Worldbuilder Game. While it works in an office of 80 people, face to face collaboration, it fails as a group of separate people from around the world. So due to life, issues and such, 50 odd players were not able to meet weekly(online) to discuss their turns. As a result, a half finished game world exists, Within it the remains of several kingdoms, ideals and goals were established, yet never realised.
One of the Map results from the first play of Fantasy Kingdoms.

For the purposes of the Original Players, Promises made by myself, I have gathered a smaller group, who will be playing out the game turns, slowly, and I will Chronicle those turns in this blog, so the Original players can read, maybe even rejoin us as time goes by, and the promised maps can be built and distributed.

The Format will be structured, somewhat as a List of Events, Often they may only be something along these lines:

The Race of Fimorgi, The 11th Summer

This summer, the Fimorgi built a granary, their scouts camped to recover from their losses & train new recruits, The Goblins were spotted moving their camp north, away from the Fimorgi. [Map]


Whats this all for?

I have had in the past, as many as 7 games-masters all using the same world, dynamically, synchronously allowing interaction between players. The Level of interest in this style of play is a step up from standard roleplay. So In an effort to make sure we're all on the same page, and allow other games-masters to get in on this gig, This blog is an open list of events, which will include some maps and such, for GMs to either cherry pick, or engage in the whole. No point in spending hundreds of hours making up some awesome, realistic, structured, player created maps, to just let it sit on my shelves and use it once a week for a select group of players.

My Next Blog will be a List of the "Kingdoms" as it stood at the last turn played. I'll be sending invites to those players to 'influence' their turns if they so wish, but the game crew will be pushing forward each week with some turns, and I'll blog those results.

Stay tuned.